![]() Stormstrike is still based around the Stormbringer mechanic, so its damage alone is pitiful. If Blizzard doesn’t want to have Windfury hit like a truck out the gate, it could even keep the build-up part of Forceful Winds. Without any modifiers, Windfury hits for slightly more than a single autoattack which doesn’t feel too good to use. The fusion of pre-Legion and post-Legion gameplay left it… a bit of a mess. Yeah, Enhance is at a weird spot right now. Rather than re-working us into a one-hand DPS that hits with one hand and casts with the other. Like having spells fire through our extended weapons. So I’d rather see them address it through making our casting animations work with our weapons. Maybe crash could shorten the CD of CL based on number of targets hit or something in the same manner as CL reduces to CD of crash to create an AOE loop that scales based on target count.įor off-heals, making them exclusively hard cast seems kinda tough as a melee so maybe there would need to be some ability to instant cast on the fly like a nature’s swiftness ability for some emergency off (or self) healing so you could maybe do one instant cast targetable heal every 30 seconds or something.įor the dual wield/casting issue, I personally like dual wield. So, I think it’s an interesting idea to separate self heals (and possibly mana regen) and make MSW about that and then deal with off heals and damage separately.įor damage, I guess the question is how to balance the CD exactly if you can’t spend MSW on it, as right now usage scales with MSW production so can ramp up in AOE environments. Complicates spending MSW on damage abilities because their throughput is small in comparison to the heals and spending MSW on attacks compromises survivability.Makes balancing off-heals hard because they can be made instant.Sharing MSW between self-heals, off-heals and damage has a couple problematic effects. casting animations as a dual-wielder that is constantly putting away their weapons to cast.shared resource/instant cast for self and off-heals.Take the damage lost from flametongue weapon, lava lash, and two-weapon Stormstrikes and spread them into our remaining abilities.Īlot to unpack here, but this proposal is interesting in that it addresses at least 3 issues w/current enhance design: Reintroduce a version of flurry ( weapon attack speed) that allows for Enhance’s 1h playstyle to hit nearly as fast as if it were Dual-wielding to play into the thematics of using wind to enhance ourselves Offer a new passive ability called Elemental Blessing that doubles the stats of our main-hand weapon to compensate for the loss of the second weapon’s stats Rework Flametongue to be Elemental’s weapon imbue of choice, giving them extra spellpower or spell crit %.įor Enhancement, rework the spec to be the first dps that uses only a 1hand weapon, rather than 2h or dual-wielding. Remove Flametongue and Lava Lash entirely from the Enhancement toolkit. Offsets this new instant ranged damage with cooldowns that emulate the time spent gaining stacks in the current Maelstrom Weapons System.Gives Enhance more instant ranged damage that no longer is at the expense of self-healing.Allows for strong off-healing but not instant, being susceptible to interupts that allow for counterplay to rein in Enh’s ability to be a powerful off-healer.Allows enh to still bank 10 stacks for self-healing.Separates enh self-healing from off-healing. ![]() To offset this, they all now have a cooldown that is the average of how long it normally took to reach 5 stack MW on the old system. Lightning Bolt, Chain Lightning, and Elemental Blast are now instant cast for enhancement and do full damage (rather than being nerfed baseline). Because they are no longer instant, their healing is no longer reduced allowing them to be fully effective at the risk of being interupted. Healing Surge and Chain Hail are now casted heals that can be used on ourselves or allies. Consume up to 5 stacks of Maelstrom Weapon to heal yourself for X% per stack and replenish X mana per stack.Maelstrom Weapons still stacks to 10, with the new active ability Eye of the Storm essentially replacing Healing Surge as a self-only heal using Maelstrom Weapons (consuming up to 5 stacks).Įye of the Storm - Active Ability - No Cooldown Instead they are a resource for a new ability Eye of the Storm – This uses Thrall’s Frostwolf Resilience idea as a base for how Maelstrom Weapons should work: a self-sustain defensive ability. Maelstrom Weapons no longer increase damage and healing or reduce cast time. Separate functionality of Maelstrom Weapons for self-healing, off-healing, and damage dealing TL:DR - Use Thrall from HotS as a base for how Enhancement should mechanically work
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