![]() The VM option will build your game and use interpreted code within a special YoYo Runner. YYC - This will build you game using compiled native code.VM - This will build your game using interpreted code.To target macOS from the IDE, you use Target Manager, which is located in the top-right of the main GameMaker workspace:įor the macOS target platform you can see that there are two output options: You should own a physical Mac computer before beginning any macOS/iOS/tvOS development. Accordingly, GameMaker support is for a physical Mac and we will not offer support to achieve running macOS in a virtual machine. NOTE : As part of your developer agreement with Apple you agreed to use a real, physical Mac to build and submit your apps and you gave them the right to terminate your dev account if they find you in breach. Note that this FAQ assumes you already have an Apple Developer account, but if you are new to Mac development and/or do not have a Developer Account with Apple, then the following link will take you to a tutorial that explains everything related to getting your developer subscription and creating certificates, etc. GameMaker itself is fine with this, but we cannot guarantee what external tools/extensions, etc., will require. Whenever possible, we would recommend you leave case-sensitivity off when setting up your macOS machine. Note that whilst we don't offer any support for them, some versions of macOS which are below the version mentioned on the system requirements link (such as macOS High Sierra) can usually still run GameMaker versions up to and including 2023.1.1 however, 2023.2.0 onwards will simply fail to launch, as it contains a newer image library which does not support those old versions of macOS. However, please ensure that your Mac meets GM's system requirements before continuing with this guide, as if your macOS is too old to install a required version of Xcode and/or submit to the App Store, then there is very little support we can offer and you will always be limited to testing your games on your own Mac. In this article we give the required steps to get the macOS platform up and running. But, as I said, you don't need to use the latest version of Xcode to develop/publish an app.GameMaker Indie subscription and above come with the three PC export platforms: Windows, Mac and Ubuntu. Having said all that, the latest release version of Xcode (9.4.1) requires macOS High Sierra 10.13.2 to run, so in that sense it does require the latest major version of macOS (although not the latest minor version). In fact, you don't necessarily have to use Xcode at all. Developers do not have to use the latest version of Xcode to develop and publish apps to the Mac or iOS App Stores. This highlights the crux of the assumption in your question - that you need the latest version of Xcode to develop and publish apps. Xcode 9.3 requires as a minimum macOS High Sierra 10.13.2 to run.Xcode 9.2 requires as a minimum macOS Sierra 10.12.6 to run. ![]() However, that isn't necessarily the latest version of the OS. Versions of Xcode, like any software, will have a minimum version of the operating system it requires to run.
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